| By Dee-Ann LeBlanc | Article Rating: |
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| March 16, 2004 12:00 AM EST | Reads: |
22,429 |
Ian Bonham, in his article "What Linux Really Needs is a Killer Game"
It's an interesting goal, but I personally don't think we need to get that drastic.
After having a nice long talk with Chris DiBona, Ryan Gordon, Timothee Besset, Gavriel State, and Joe Valenzuela about where Linux currently stands and how it will one day become a premier gaming platform, it became perfectly clear to me that most of the technological issues are already solved, and that the others won't take too long to fix once the game publishers really get into the mix.
Want to know more? Check out the April issue of LinuxWorld Magazine, on newsstands in two weeks' time. You'll find the main roundtable discussion written up there, an article on the standards currently used in Linux gaming (and cross-platform game development in general), and another one on the many little issues that are out there for better and worse in the current Linux gaming scene. You'll even find (gasp) commercial games written for Linux!
Rather than pushing for Linux-only games, my personal thought is to push for more cross-platform development. Let me invite you to read the April issue and then come post your thoughts about it on LinuxWorld.com. You might be surprised at where things stand. When I was asking around for folks "in the know" who had the time to participate in my roundtable, many of them said, "oh, this is a very timely topic."
That suggests to me that big things are happening somewhere.
Published March 16, 2004 Reads 22,429
Copyright © 2004 SYS-CON Media, Inc. — All Rights Reserved.
Syndicated stories and blog feeds, all rights reserved by the author.
- The State of Linux: Review of 2003, Predictions for 2004
- LWM meets Chris DiBona
- The Loki Drama Rears its Head Again
- Dissolving the Limits of Linux: The Breakneck Evolution Continues
- What Linux Really Needs is a Killer Game
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More Stories By Dee-Ann LeBlanc
Dee-Ann LeBlanc has been involved with Linux since 1994. She is the author of 12 books, 130 articles, and has more of both coming. She is a trainer, a course developer - including the official Red Hat online courseware at DigitalThink - a founding member of the AnswerSquad, and a consultant.
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Dee-Ann LeBlanc 03/17/04 05:54:35 PM EST | |||
They need to understand that Loki was a long time ago in Linux/computer time, and that there were lots of weird circumstances around that company's death as well. I think that Loki was probably a bit ahead of its time, and would have had a better shot today, barring the other alleged oddities. Good luck at the GDC! |
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Frank Earl 03/17/04 04:46:51 PM EST | |||
A games based distro would be nice, yes. Publishers, however, are the really critical part of the story though- just like you surmised. Some of the companies are willing to talk to us at Linux Games Publishing, some of them won't give us the time of day- because they were burned pretty badly by Loki's flameout. They only saw the dismal failure of selling to that market segment and assume that there is no market to sell to. Hopefully there will be enough people attending my speaking session at GDC at the AMD theatre this year (12:00-12:30 Friday...) and I'll be able to better inform them of the market situation and potential. |
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